Technical and Artistic

LightShark - The Complete Guide

6 Chapters 16 Lessons None

About this course

Action Steps:

  • If you are new to Lightshark, here’s a few things we want you to know before you get started.
  • The very first thing we’ll always do in the Lightshark is to patch our fixtures.
    • Patching is we tell the Lightshark what lights we have and assign DMX addresses.
    • We can then put those addresses into the lights, connect them to the console and start controlling them.
  • What’s a fixture?
    • A fixture is anything that we can control with DMX
  • In our main window of the Lightshark we see that we have groups.
    • Groups are a way to select multiple lights at the same time.
    • Lightshark creates some all groups for each fixture type you patched, but feel free to create your own to suite your needs.
  • When we select a fixture or group, they turn Magenta to show they are selected.
    • On the right side of our screen we’ll find all the parameters of our fixtures like; Intensity, Focus, Beam, Color etc
    • When we make changes to those parameters, we’ll then store them to Palettes
  • Pallets are a way to apply pre-defined setting of a parameter to the selected fixtures.
  • After we’ve created our Palettes, we can select our desired fixtures and apply some Palettes to them.
    • We can then press the Record key and store them to a cue.
    • A cue is simply what we’ll play back by pressing a button
    • Cue’s are built within Cuelists
    • Cuelists can contain multiple Cue’s and can be turned into a Chase
  • The next thing we have is the effects.
    • The effects are simply taking those parameters and applying some movement to them.
    • In the Lightshark we apply effects on top of regular parameters
  • The programmer will show you what you’ve selected and what you have applied and what will be recorded.
    • Only the parameters in the programmer will be recorded.
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